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    One of most frequently asked questions is: What is an example of a good opener?

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    While they form only fraction of total fight time, for Summoner the opener is very important to set the scene for all of our timings.

    Typically, for a Summoner, the Mythology/Soldiery tomestone pieces are, arguably, best in slot. What you want to focus on as a Summoner is Critical Hit Rate and Determination. Spell Speed is something a black mage strives for, and something you can typically ignore. Author FFXIV Guild Posted on April 14, 2016 April 16, 2018 Categories Guides, Summoner Tags bis, endgame, smn, summoner 16 thoughts on “FFXIV 3.2 Summoner (SMN) Best in Slot (BiS) Gear” 1 says.

    In this section we’ll cover:

    • our preferred opener methods
    • the reasoning & importance for various timings

    All of the openers are intended for single target & use Ifrit.

    3rd GCD DWT Opener

    • Place Ifrit-Egi beside the boss. This will not aggro the boss.
    • Prepull Ruin III (hardcast) @ roughly -2.5s. Adjust with ping in mind.
    • Sic (pet stance) @ roughly -0.7s. Adjust with ping in mind.
    • GCD 1 Egi Assault + Energy Drain + Tri-disaster
    • GCD 2 Egi Assault II + Tincture
    • GCD 3 Egi Assault + Aetherpact + Dreadwyrm Trance
    • GCD 4 Egi Assault II + Lucid Dreaming + Enkindle
    • GCD 5 Ruin III (instant) + Fester + Tri-disaster
    • GCD 6 Ruin III (instant) + Deathflare + Summon Bahamut
    • GCD 7 Ruin IV + Enkindle Bahamut + Fester
    • GCD 8 Ruin IV
    • GCD 9 Ruin III (hardcast)
    • GCD 10 Ruin III (hardcast)
    • GCD 11 Ruin IV + Enkindle Bahamut
    • GCD 12 Ruin III (hardcast)
    • GCD 13 Ruin IV + Energy Drain + Swiftcast
    • GCD 14 Ruin III (instant) + Fester

    The 3rd GCD DWT Opener is our standard 2 min alignment opener for Further Ruin & pet action consistency by providing a sufficient time buffer to ensure ghosts do not happen.

    1st GCD DWT Opener

    Image + Video example coming soon(tm)

    1st GCD DWT Opener

    • Place Ifrit-Egi beside the boss. This will not aggro the boss.
    • Prepull Ruin III (hardcast) @ roughly -2.5s. Adjust with ping in mind.
    • Sic (pet stance) @ roughly -0.7s. Adjust with ping in mind.
    • GCD 1 Egi Assault + Tri-disaster + Dreadwyrm Trance
    • GCD 2 Egi Assault II + Energy Drain + Aetherpact
    • GCD 3 Ruin III (instant) + Tincture
    • GCD 4 Egi Assault + Lucid Dreaming + Enkindle
    • GCD 5 Egi Assault II + Fester
    • GCD 6 Ruin III (instant) + Deathflare + Summon Bahamut
    • GCD 7 Ruin IV + Enkindle Bahamut + Fester
    • GCD 8 Ruin IV
    • GCD 9 Ruin III (hardcast)
    • GCD 10 Ruin III (hardcast)
    • GCD 11 Ruin IV + Enkindle Bahamut
    • GCD 12 Ruin III (hardcast)
    • GCD 13 Ruin IV + Tri-disaster + Swiftcast
    • GCD 14 Ruin III (instant) + Energy Drain + Fester

    The 1st GCD DWT Opener is our go to when encounters favour Trance rushing (using them on cooldown).

    Typically in the Rush timeline Tri-disaster is not clipped under buffs and is saved to be used during the DoT refresh towards the tail end of the Bahamut window of the opener.

    Clipping TriD In The 120s Opener

    In the majority of situations when using the 2 minute cycle opener and timings, the Tri-disaster reset should be used to clip & snapshot our DoTs into the full suite of raid buffs not only for the tremendous initial gains in the opener but also to set a consistent timeline with our DoTs in relation to future raid buff timings, where every minute we will have a Tri-disaster under buffs.

    Only in specific circumstances, such as e3s (Leviathan), should you consider otherwise in order to reduce potency losses with regards to downtime, especially if you can skip a hardcast DoT set.

    As an example to show how important the damage difference is for DoTs, consider this before & after comparison from before 5.10 with no DoTs then the addition of Chain Stratagem, Battle Litany, Trick Attack (at 10%), Bole, Divination, Technical Finish, Dragon Sight, our own Devotion & a Grade 2 Tincture:

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    As of 5.30 Tri-disaster has 150p on hit damage, further emphasising the importance of catching what is effectively a 1050 potency OGCD under raid synergy which is Summoner’s highest total potency from a single action.

    1st GCD: ED -> TriD (120s)

    Having Energy Drain as the first weaved OGCD is to ensure suitable alignment down the line for future recast timings in particular those during Demi-Summons.

    While there is a small chance of losing a DoT tick initially, the odds of this are low enough to not require Tri-disaster first.

    3rd GCD: Aetherpact -> DWT (120s)

    Aetherpact in the early weave slot is to ensure a proper 3rd GCD Devotion timing. This will keep Devotion on a timeline in concert with other 15s raid buffs such as Chain Stratagem, Technical Step & Trick Attack, while maintaining alignment that is best for most raid compositions.

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    4th GCD: Early Lucid Dreaming (Both)

    Lucid Dreaming is not required for potency nor MP sake, however, having it as an early weave ensures the timing of the subsequent Enkindle to be a late weave for raid buffs as mentioned above.

    If you find yourself prone to clipping on double weaves, you can omit the Lucid Dreaming & time the late Enkindle weave manually.

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    4th GCD: Late Enkindle (Both)

    It is better to late weave Enkindle in the 4th GCD to ensure consistency with snapshotting specific raid buffs that may be cast late such as DNC’s Devilment & AST’s Divination.

    6th GCD Summon Bahamut (Both)

    The 6th GCD Summon Bahamut timing is to ensure pet actions resolve and do not ghost.

    Ruin IV after the 1st Akh Morn (Both)

    By replacing a Ruin III with Ruin IV this optimises a 100 potency base gain into raid buffs (300p vs 200p).

    This does require a SwiftcastRuin III at the tail end of the Demi-Summon rotation. If in progression you find yourself needing to save Swiftcast for the first minute of an encouter, instead hardcast Ruin III & save the last Further Ruin stack for the last instant GCD in the Bahamut window.

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    If movement in an encounter requires an instant GCD to replace a hardcast at a different timing you can shuffle the GCDs to a degree, however, be mindful as to how this can impact Wyrmwave timings.

    Also keep in mind that one big goal is to reduce unnecessary Ruin II casts. Consider what sequence lets you achieve that given the situation unfolding.

    Due to the instability of the opener in practice and how prone it is to ghosting for players across all regions it has since been shelved.

    Closing Thoughts

    Hopefully these openers provide a framework to think about when certain approaches are the more sensible choice for dealing DPS.

    As with any encounter, think about how your cooldowns play out as a fight progresses.

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    AuthorMessage
    PostPosted: Wed Aug 03, 2016 7:43 am
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    Joined: Wed Jul 06, 2016 5:19 am
    Posts: 9
    So I had this crazy idea today that I was hoping you guys could help me flesh out. I want to make my Monk basically into a twink for dunes, similar to what people did with level 19 characters in WoW.
    I don't have a ton of knowledge of this game so I need help trying to figure out what level to make him shine at. Obviously I don't want to have all level 17 gear because then I'll only be awesome for one level, but I also don't know if any worthwhile gear is available at let say 14.
    If you can think of any fancy equipment, let me know!
    Also if this is a dumb idea, please just tell me lol. Last time I played this game was when CoP came out...so I pretty much have 0 knowledge or level sync or how to take advantage of it. Maybe people already have a similar idea to mine already all figured out but do it elsewhere? K im rambling bye


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    PostPosted: Wed Aug 03, 2016 12:22 pm
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    Joined: Tue Mar 01, 2016 9:14 pm
    Posts: 49
    What is a twink? Isn't that a gay term or something?


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    PostPosted: Wed Aug 03, 2016 1:34 pm
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    Joined: Fri Jul 08, 2016 1:05 pm
    Posts: 209
    What do you do at 19 in WoW? If you explain a bit maybe we can figure something out


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    PostPosted: Wed Aug 03, 2016 2:01 pm
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    Joined: Fri Mar 11, 2016 3:48 pm
    Posts: 21
    You don't need to stop at an earlier level in this game. Level sync will temporarily lower your level to someone else's in your party. Just invest in some Republic Knuckles and get the Purple Belt.


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    PostPosted: Wed Aug 03, 2016 3:41 pm
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    Joined: Mon Apr 04, 2016 6:53 am
    Posts: 25
    Get the best gear you can get for levels 14-19 and just keep finding groups to sync with, tons of players already twink they just don't have a name for it, basically cause most ppl grind xp in dunes and quifim already.
    Just try to keep a few weapons to match it up with level of your group if this is what you want to do I am sure the fist suggested would be fine


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    PostPosted: Wed Aug 03, 2016 7:57 pm
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    Joined: Fri Jul 15, 2016 9:22 pm
    Posts: 54
    Disclaimer: I'm not a melee
    But I think the biggest stat bonuses will come from jewelry at that level, so Courage Rings, Bone Earrings +1. Power Gi, Battle Gloves and/or Footman Gloves, White Belt, and finally Leaping Boots if you're a masochist. The rest of slots are sorta just defense. As for weapon I'm not too sure, something with high dmg and low delay... Strike Baghnaks or Federationo Baghnaks?
    Then there's food, but I'm too lazy to research that ;-P


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    PostPosted: Wed Aug 03, 2016 8:47 pm
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    Joined: Thu Mar 10, 2016 6:31 pm
    Posts: 75
    http://myffxigear.kicks-ass.org/
    Weapon: Tropical Punches +1/Republic Knuckles
    Head: Monk's Headgear
    Body: Power Gi
    Hands: Battle Gloves
    Legs: Brass Subligar +1 > Bone Subligar +1
    Feet: Light Soleas > Power Sandals
    Neck: Feather Collar +1
    Earrings: Bone Earring +1 x 2 or Bone Earring +1/Cassie Earring
    Rings: Courage Ring +1 x 2
    Belt: White Belt > Purple Belt
    Back: Traveler's Mantle
    Ammo: Happy Egg


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    PostPosted: Wed Aug 03, 2016 11:39 pm
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    Joined: Wed Jul 06, 2016 5:19 am
    Posts: 9
    Thanks for all the replies!
    @Jei, people used to make lvl 19 characters for the 10-19 PvP bracket and then equip the best possible gear they could find which would include a lot if stuff that was far from normal to be having at that level.
    @Rocinante, yea I figured stat bonuses would be the best too. They make such an impact at lower levels.
    @Oddin, thanks for the list! Ill defiantly check out all that gear once I'm online again


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    PostPosted: Fri Aug 26, 2016 1:32 am
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    Joined: Fri May 20, 2016 5:01 pm
    Posts: 33
    http://myffxigear.kicks-ass.org/
    Ammo: Happy Egg

    Happy Egg is available on this server? IIRC , this item was available only during a yearly special event.
    Is this event active on Nasomi or has it been coded in through other means?


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